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Programming in C#: Exam 70-483 (MCSD) Guide

You're reading from   Programming in C#: Exam 70-483 (MCSD) Guide Learn basic to advanced concepts of C#, including C# 8, to pass Microsoft MCSD 70-483 exam

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Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781789536577
Length 444 pages
Edition 1st Edition
Languages
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Authors (2):
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SrinivasMadhav Gorthi SrinivasMadhav Gorthi
Author Profile Icon SrinivasMadhav Gorthi
SrinivasMadhav Gorthi
Simaranjit Singh Bhalla Simaranjit Singh Bhalla
Author Profile Icon Simaranjit Singh Bhalla
Simaranjit Singh Bhalla
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Toc

Table of Contents (22) Chapters Close

Preface 1. Learning the Basics of C# FREE CHAPTER 2. Understanding Classes, Structures, and Interfaces 3. Understanding Object-Oriented Programming 4. Implementing Program Flow 5. Creating and Implementing Events and Callbacks 6. Managing and Implementing Multithreading 7. Implementing Exception Handling 8. Creating and Using Types in C# 9. Managing the Object Life Cycle 10. Find, Execute, and Create Types at Runtime Using Reflection 11. Validating Application Input 12. Performing Symmetric and Asymmetric Encryption 13. Managing Assemblies and Debugging Applications 14. Performing I/O Operations 15. Using LINQ Queries 16. Serialization, Deserialization, and Collections 17. Mock Test 1
18. Mock Test 2
19. Mock Test 3
20. Assessments 21. Other Books You May Enjoy

Summary

The topics covered in this chapter are the basics of programming in the C# language. Using access modifiers, we can control access to different properties and methods in different modules of an application. While writing the code, a very common mistake that people make is to declare all the properties and methods as public. This is not the recommended way of programming in C#. We must logically evaluate the need for different access modifiers for each of the properties and methods present in a class.

Similarly, we should analyze the data types that we need to associate with each property used in the class. We must also analyze if we need a reference data type variable, or whether we are fine with a value type variable as they have a different implementation in the compiler memory and functionality. We should also utilize inheritance as it helps us to reuse code and structure...

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