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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Summary

In this chapter, you learned how to refactor existing code to take full advantage of object-oriented code. We prepared the code for future requirements, reduced maintenance cost, and maximized code reuse.

We worked with many functional programming features included in Swift and combined them with everything we discussed so far about object-oriented programming. We analyzed the differences between imperative and functional programming approaches for many algorithms. We realized that Swift 3 introduced many changes compared with the code generated with previous Swift versions.

Now that you have learned about refactoring code to take advantage of object-oriented programming and include functional programming pieces in our object-oriented code, we are ready to protect and organize the code, which is the topic of the next chapter.

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