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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning FREE CHAPTER 2. Research - Learning from Your Users 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Manipulating layers with interactions

In the preceding example, we used a single image to represent a whole screen of an app. In this section, we will use layers to define separate behaviors for different parts of the prototype.

Manipulating layers

In this prototype, we'll explore a simple interaction that simulates the status change of an object. In the main list of activities on our example app, each element has a bookmark icon. We will build a prototype where you can activate and deactivate the bookmarked status of one item in the list.

We'll illustrate how to support this interaction through the following two different approaches:

  • Using a single layer for the active state
  • Using separate layers for each state...
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