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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Learning about data binding

Historically, data binding in VCL has always had a TDataSet instance as subject. The data has always been stored in a TDataSet descendant and manipulated through the TDataSet interface (every experienced Delphi developer can list most of the method names of TDataSet, such as Edit, Post, Cancel, Prior, and Next). A TDataSet instance can be seen as a list (or array) of records, representing some dataset with a rectangular shape (rows and columns). The dataset has a state (a current record, a modality such as browsing versus editing, some filtering and/or sorting conditions, and so on) and acts like what today would be called a model for the data (including extended metadata and constraints).

Once we had a place to store data, the problem of surfacing this data to the UI became apparent. Delphi had a set of standard components used to manipulate strings, dates, multiple-choice selections, and a set of classes (components) to compose the UI in order...

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