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Hands-On JavaScript High Performance

You're reading from   Hands-On JavaScript High Performance Build faster web apps using Node.js, Svelte.js, and WebAssembly

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Product type Paperback
Published in Feb 2020
Publisher Packt
ISBN-13 9781838821098
Length 376 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Justin Scherer Justin Scherer
Author Profile Icon Justin Scherer
Justin Scherer
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Table of Contents (15) Chapters Close

Preface 1. Tools for High Performance on the Web 2. Immutability versus Mutability - The Balance between Safety and Speed FREE CHAPTER 3. Vanilla Land - Looking at the Modern Web 4. Practical Example - A Look at Svelte and Being Vanilla 5. Switching Contexts - No DOM, Different Vanilla 6. Message Passing - Learning about the Different Types 7. Streams - Understanding Streams and Non-Blocking I/O 8. Data Formats - Looking at Different Data Types Other Than JSON 9. Practical Example - Building a Static Server 10. Workers - Learning about Dedicated and Shared Workers 11. Service Workers - Caching and Making Things Faster 12. Building and Deploying a Full Web Application 13. WebAssembly - A Brief Look into Native Code on the Web 14. Other Books You May Enjoy

Understanding the DOM-less world

As we stated in the introduction, Node.js came out of the idea that if we are writing code in the browser, then we should be able to run it on the server. Here, we have a single language for both contexts and we don't have to context switch when we work on either section.

Node.js can function in this way with a mixture of two libraries. These libraries are V8, which we should already be familiar with, and libuv, which we aren't currently familiar with. The libuv library gives us asynchronous I/O. Every OS has a different way of handling this I/O, so libuv gives us a nice C wrapper around all of these instances.

The libuv library queues up requests for I/O onto a stack of requests. Then, it farms them out to a certain amount of threads (Node.js utilizes four by default). Once the responses come back from these threads, libuv will put them...

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