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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Reverting and discarding

Until now, we've used revert to undo the latest Commit. However, revert isn't limited to just that; it can restore a Branch back to even earlier Commits, going back to the very first Commit if needed. To do this, we simply need to find the Commit we want to restore in the branch, and then revert the Commit above that. This makes sense because we're effectively reverting all commits subsequent to the chosen one. Simply right-click on the Commit above the latest, and choose Revert commit. For this example, I am reverting to the first commit:

Reverting to an earlier Commit

If you now open a Windows Explorer or Mac Finder window to your Git managed folder, you'll see the file contents updated to reflect the selected Commit on the Active Branch. In Git terminology, we always view the Head (topmost Commit) of the Current Branch (the selected...

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