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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Sharpening our pencils

There are three quick items to take care of before we start drawing. To begin the preparation, go through the following steps:

  1. Since we will design our game to use landscape screen orientations, we will have to disable the portrait view altogether:
    1. With your game project open in Xcode, select the overall project folder in the project navigator (the uppermost item).
    2. You will see your project settings in the main frame of Xcode. Under Deployment Info, find the Device Orientation section.
    3. Uncheck the Portrait option, as shown in the following screenshot:

      Sharpening our pencils

  2. We need to resize our scene to fit the new landscape view. Follow these steps to resize the scene:
    1. Open GameViewController.swift from the project navigator and locate the viewDidLoad function inside the GameViewController class. The viewDidLoad function is going to fire before the game realizes it is in landscape view, so we need to use a function that fires later in the startup process. Delete viewDidLoad completely, removing...
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