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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Loading the player’s avatar

Welcome to AvatarScreen! This is where the player will be able to customize their avatar appearance and select a unique name in the final version of our (fake) game. To display their current available avatar, we need to load the player’s avatar data from the database and display it on the screen.

For that, the AvatarScreen scene is made up of a Control node called AvatarScreen, which holds all the other nodes in the scene, including a Control node called AvatarCard:

Figure 2.5 – The AvatarScreen scene’s node hierarchy

Figure 2.5 – The AvatarScreen scene’s node hierarchy

The AvatarCard node contains a TextureRect node to display the avatar’s image using a texture file and a Label node to display the avatar’s name.

To load the player’s avatar, we first need to retrieve the path to the image file from our fake database, which we previously populated with avatar information. So, before we dive into the action in the AvatarScreen...

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