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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Adding a vignette effect

In the previous recipe, we set up a volumetric postprocessing effect for a scene on a Global basis, for example, the whole scene. This recipe will build on the previous one by creating a second postprocessing effect within a Local area of a scene. In this recipe, we will apply a visual vignette:

Figure 11.29 – An example of the recipe demonstrating the effect of adding a vignette
Vignetting refers to the darkening of image corners when compared to the center. In photography, vignetting can be caused by optics. In Unity, you can use URP postprocessing to draw the viewer's eye away from the distractions in the corner and, instead, toward the center of the image. In games, vignetting can be used to add suspense or atmosphere to a scene.
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