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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Checking what Animator state is currently active to disable or enable player actions


There are situations when we need to block or allow certain actions depending on the currently played animation. This recipe describes how to easily check what animation is currently being played.

Getting ready

We are going to use the same Spider character from the previous recipe. It has SpiderIdleDodgeHitReaction, and Death animations. You can open the provided example project and go to the Chapter 06 Handling combat\Recipe 05 Checking what animator state is currently active to disable or enable player actions directory. There is a Spider character in the Example.unity scene. When you press the H key, it will start a healing action, only when in SpiderIdle state. You can find all the necessary animations in the Chapter 06 Handling combat\Recipe 02 Using animation events to trigger script functions\Rigs directory.

How to do it...

To check which Animator state is currently active, follow these steps:

  1. Import...
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