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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Getting started


For this project, we're going to begin by simply taking the previous chapter's project and making a new copy. In previous chapters, we've explored a few ways of creating new projects using material from other projects. Simply duplicating and renaming a project can often be the simplest way to do this, and is appropriate if you're taking the work you've done in a previous project and expanding on it, as we are here. (It's also perfectly reasonable for this chapter's work to keep working from the previous project, if you'd like to.)

 

Creating a new Unreal project from an existing project

When creating a new project by copying, there really isn't a lot that needs to be done. It's enough to simply do the following:

  • Copy the old project directory.
  • Rename the new directory and the .uproject file.
  • Delete the generated files from the old project.

Let's run through this process using our project from Chapter 5, Interacting with the Virtual World – Part I, as a starting point for our work...

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