Getting started
For this project, we're going to begin by simply taking the previous chapter's project and making a new copy. In previous chapters, we've explored a few ways of creating new projects using material from other projects. Simply duplicating and renaming a project can often be the simplest way to do this, and is appropriate if you're taking the work you've done in a previous project and expanding on it, as we are here. (It's also perfectly reasonable for this chapter's work to keep working from the previous project, if you'd like to.)
Creating a new Unreal project from an existing project
When creating a new project by copying, there really isn't a lot that needs to be done. It's enough to simply do the following:
- Copy the old project directory.
- Rename the new directory and the
.uproject
file. - Delete the generated files from the old project.
Let's run through this process using our project from Chapter 5, Interacting with the Virtual World – Part I, as a starting point for our work...