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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Chapter 5. Interacting with the Virtual World - Part I

In the previous chapter, we learned how to make our player character move using teleport locomotion and then by adding a more immersive seamless locomotion scheme. We gave our users feet. Now, in this chapter, we're going to give them hands.

We'll start out by creating a new project using assets from the Marketplace to explore another way of starting up a VR project, and then we'll take the VRPawn we built in the preceding chapter and migrate it into this new project. Once we're set up, we'll begin by adding hands to the VRPawn and exploring ways of interacting with objects in the world.

This is important. As humans interacting with the world, we're most conscious of the way things appear as we look around, but we're nearly as conscious of our hands and what they're doing. VR developers call this hand presence, and when it's done right, it can contribute significantly to immersion. Think about it for a moment. Your hands are the part of...

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