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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Summary


Wow, what a ride! In this chapter we explored different UV unwrapping techniques and applied them to the different portions of the Artifact. We then joined all of the different pieces of our game asset together and created one unified UV map. With our UV map in hand, we imported the Artifact into Substance Painter, a texturing program that utilizes Physically Based Rendering techniques to create realistic material solutions. Within this sophisticated program, we painted new detail directly onto the Artifact pieces and splashed an amazing coat of paint on them to enhance the Artifact's sinister look. In the next chapter, we will explore ways to animate the Artifact and assemble the final version of this sinister object in Unreal Engine 4.

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