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Android System Programming

You're reading from   Android System Programming Porting, customizing, and debugging Android HAL

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781787125360
Length 470 pages
Edition 1st Edition
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Authors (2):
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Roger Ye Roger Ye
Author Profile Icon Roger Ye
Roger Ye
Shen Liu Shen Liu
Author Profile Icon Shen Liu
Shen Liu
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Table of Contents (15) Chapters Close

Preface 1. Introduction to Android System Programming FREE CHAPTER 2. Setting Up the Development Environment 3. Discovering Kernel, HAL, and Virtual Hardware 4. Customizing the Android Emulator 5. Enabling the ARM Translator and Introducing Native Bridge 6. Debugging the Boot Up Process Using a Customized ramdisk 7. Enabling Wi-Fi on the Android Emulator 8. Creating Your Own Device on VirtualBox 9. Booting Up x86vbox Using PXE/NFS 10. Enabling Graphics 11. Enabling VirtualBox-Specific Hardware Interfaces 12. Introducing Recovery 13. Creating OTA Packages 14. Customizing and Debugging Recovery

Introduction to the Android graphics architecture

The graphics system in Android is similar to the architecture that we discussed in Chapter 3, Discovering Kernel, HAL, and Virtual Hardware. There we used goldfish lights HAL as an example to do a detailed analysis from the application level to the HAL and device driver layer. This analysis helps us to understand the Android architecture vertically.

However, the graphics system could be the most complicated system in the Android architecture. It would require another book to give a detailed introduction to the Android graphics system. The focus of this book is on how we can port Android systems to a new hardware platform. To focus on this goal, we will address the graphics HAL in this chapter instead of discussing the entire graphics system. The graphics system will work if we can choose the right graphics HAL and configure it right.

According to Google documents...

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