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Artificial Intelligence in Unreal Engine 5

You're reading from   Artificial Intelligence in Unreal Engine 5 Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++

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Product type Paperback
Published in Oct 2024
Publisher Packt
ISBN-13 9781836205852
Length 358 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1: Introducing Artificial Intelligence in Games
2. Chapter 1: Getting Started with AI Game Development FREE CHAPTER 3. Chapter 2: Introducing the Unreal Engine AI System 4. Part 2: Understanding the Navigation System
5. Chapter 3: Presenting the Unreal Engine Navigation System 6. Chapter 4: Setting Up a Navigation Mesh 7. Chapter 5: Improving Agent Navigation 8. Chapter 6: Optimizing the Navigation System 9. Part 3: Working with Decision Making
10. Chapter 7: Introducing Behavior Trees 11. Chapter 8: Setting Up a Behavior Tree 12. Chapter 9: Extending Behavior Trees 13. Chapter 10: Improving Agents with the Perception System 14. Chapter 11: Understanding the Environment Query System 15. Part 4: Exploring Advanced Topics
16. Chapter 12: Using Hierarchical State Machines with State Trees 17. Chapter 13: Implementing Data-Oriented Calculations with Mass 18. Chapter 14: Implementing Interactable Elements with Smart Objects 19. Index 20. Other Books You May Enjoy Appendix – Understanding C++ in Unreal Engine

Explaining AI techniques in video games

AI plays a pivotal role in enhancing gaming experiences, making them more immersive and exciting. Therefore, it is crucial to have a comprehensive understanding of the underlying principles behind AI development and how they function. This knowledge will empower game developers to effectively harness AI’s potential, creating rich and captivating gameplay that keeps players engaged and enthralled.

Just think about the Assassin’s Creed series, which is known for its open-world gameplay, where complex AI behaviors are used to control NPCs. On a more advanced level, games such as Counter-Strike introduced AI-controlled player characters – called bots – that can be created and managed to stand in place of real players.

Finally, the future of AI in game development holds exciting possibilities and innovations as AI is being used to create dynamic and adaptive narratives in games. By observing player behavior and preferences...

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Artificial Intelligence in Unreal Engine 5
Published in: Oct 2024
Publisher: Packt
ISBN-13: 9781836205852
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