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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Paddle ball game


Next, we'll add hand controlled paddles to hit the ball. To keep things somewhat generic, our game paddles will be simple objects parented by the hand controllers in your camera rig. We'll move the target to be on a wall instead of the floor, and serve the balls a little further out in front of you so they're reachable

To set up the scene, you can Save As a new name and we'll work from here. I'll name my PaddleBallGame.

  1. Select File | Save Scene As and name it PaddleBallGame
  2. Disable the head Cube we previously added as a child of the camera, if present

First, let's create a paddle. We'll construct a very simple model using cylinders. You can find better ones, shaped and textured, online. 

  1. In the Hierarchy root, Create | Create Empty, name it Paddle, and reset its Transform
  2. Add a child cylinder object (Create | 3D Object | Cylinder) and name it Handle
  3. Set the Handle's Scale to (0.02, 0.1, 0.02)
  4. Add another Cylinder as a sibling of Handle and name it Pad
  5. Set the pad's Scale to (0.2...
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