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Computer Programming for Absolute Beginners

You're reading from   Computer Programming for Absolute Beginners Learn essential computer science concepts and coding techniques to kick-start your programming career

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839216862
Length 430 pages
Edition 1st Edition
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Author (1):
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Joakim Wassberg Joakim Wassberg
Author Profile Icon Joakim Wassberg
Joakim Wassberg
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Introduction to Computer Programs and Computer Programming
2. Chapter 1: Introduction to Computer Programs FREE CHAPTER 3. Chapter 2: Introduction to Programming Languages 4. Chapter 3: Types of Applications 5. Chapter 4: Software Projects and How We Organize Our Code 6. Section 2: Constructs of a Programming Language
7. Chapter 5: Sequence – The Basic Building Block of a Computer Program 8. Chapter 6: Working with Data – Variables 9. Chapter 7: Program Control Structures 10. Chapter 8: Understanding Functions 11. Chapter 9: When Things Go Wrong – Bugs and Exceptions 12. Chapter 10: Programming Paradigms 13. Chapter 11: Programming Tools and Methodologies 14. Section 3: Best Practices for Writing High-Quality Code
15. Chapter 12: Code Quality 16. Other Books You May Enjoy Appendix A: How to Translate the Pseudocode into Real Code 1. Appendix B: Dictionary

Chapter 10: Programming Paradigms

If we look at all the programming languages, we can see patterns and similarities between them, and we can use these to classify them into different paradigms. The word paradigm means a typical example or pattern of something, and this is precisely what we are looking for in programming languages when grouping them.

The reason we want to do this classification is because the way we write a program in one of these groups will differ significantly from how we do so in languages belonging to another group.

A computer program will almost always, in one way or another, model something in the real world. We are solving real-world problems using software. The question is how best we can model and represent real-world things in code and how best we can structure the solution we have to this real-world problem.

In this chapter, you will learn about the following topics:

  • Understanding structured programming
  • Understanding object-oriented...
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