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Deep Learning with Keras

You're reading from   Deep Learning with Keras Implementing deep learning models and neural networks with the power of Python

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787128422
Length 318 pages
Edition 1st Edition
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Authors (2):
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Antonio Gulli Antonio Gulli
Author Profile Icon Antonio Gulli
Antonio Gulli
Sujit Pal Sujit Pal
Author Profile Icon Sujit Pal
Sujit Pal
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Table of Contents (10) Chapters Close

Preface 1. Neural Networks Foundations FREE CHAPTER 2. Keras Installation and API 3. Deep Learning with ConvNets 4. Generative Adversarial Networks and WaveNet 5. Word Embeddings 6. Recurrent Neural Network — RNN 7. Additional Deep Learning Models 8. AI Game Playing 9. Conclusion

The road ahead


In January 2016, DeepMind announced the release of AlphaGo (for more information refer to: Mastering the Game of Go with Deep Neural Networks and Tree Search, by D. Silver, Nature 529.7587, pp. 484-489, 2016), a neural network to play the game of Go. Go is regarded as a very challenging game for AIs to play, mainly because at any point in the game, there are an average of approximately 10170 possible (for more information refer to: http://ai-depot.com/LogicGames/Go-Complexity.html) moves (compared with approximately 1050 for chess). Hence determining the best move using brute force methods is computationally infeasible. At the time of publication, AlphaGo had already won 5-0 in a 5-game competition against the current European Go champion, Fan Hui. This was the first time that any computer program had defeated a human player at Go. Subsequently, in March 2016, AlphaGo won 4-1 against Lee Sedol, the world's second professional Go player.

There were several notable new ideas...

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