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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Setting up the project

To create a new project, start by opening Project Settings so that you can configure the defaults that you’ll need.

The art assets for this game use a pixel art style, which means they look best when the images are not smoothed, which is Godot’s default setting for texture filtering:

Figure 4.2: Texture filtering

Figure 4.2: Texture filtering

While it’s possible to set this on each Sprite2D, it’s more convenient to specify the default setting. Click the Advanced toggle in the top right and find the Rendering/Textures section on the left. In the settings list, scroll to the bottom and find the Canvas Textures/Default Texture Filter setting. Change it from Linear to Nearest.

Then, under Display/Window, change Stretch/Mode to canvas items and Aspect to expand. These settings will allow the user to resize the game window while preserving the image’s quality. Once the project is complete, you’ll be able to see the effects...

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