In this chapter, we talked about different strategies we can use to debug and optimize our WebAssembly code. We discussed writing C macros, which allow us to easily remove calls to print to the console when we move from development into production. We talked about source maps, what they are, and how they can help us to debug our WebAssembly code from within a browser. We discussed using the debugger in both Chrome and Firefox to step through WebAssembly's source code. Finally, we discussed optimization in WebAssembly, what compiler options are available in Emscripten, and how we can go about improving our WebGL performance.
Germany
Slovakia
Canada
Brazil
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
United States
Great Britain
India
Spain
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
France
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Australia
Japan
Russia