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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Setting up WRLD for MR


With the asset imported, we can now work on setting up WRLD to work in MR. The setup requires a little bit of customization, so jump back to Unity and complete the following:

  1. From the menu, select Assets | Setup WRLD Resources For | Android. This will ensure that the assets are optimized for Android. We will also talk, in a later section, about how the materials can be manually optimized by updating or creating your own shaders.
  2. Ensure that the Main scene is loaded, and then select and expand the HoloKitPlacementRoot. Disable the DebugCube and GazeTargetExample child objects. If you forgot how to do this, check the Inspector window.
  3. Create a new child GameObject of HoloKitPlacementRoot called WRLD. Go to the Inspector window and use Add Component to add the Wrld Map component to the object.
  1. Set the component properties of the Wrld Map, as shown:

Setting properties for the Wrld Map component

  1. Select and drag the new WRLD object into your Assets/HoloCore/Prefabs folder to create...
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