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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Writing safer data stores

We will learn helpful best practices to keep in mind when creating data stores in the upcoming sections. These best practices will assist us in the small chance that something goes wrong, which hopefully occurs as infrequently as possible! However, even though it might not occur as often, we still need to prepare for when it happens.

In this section, we will expand on our knowledge about saving tables and dictionaries by learning how to cache data. After that, we will improve our data stores by making our data stores autosave. We will also learn how to improve our error handling by implementing retries. Once we understand this, we will learn more about the limitations that data stores have.

The previously mentioned improvements will greatly improve the quality of our data stores. However, all these improvements will make our scripts very lengthy. If we were to have multiple scripts that handled our data stores, we would have a lot of duplicate code....

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