Now the fun begins, though it's logistically challenging: the process of level building. Our aim is to build a fun and interesting level, but this must be balanced against many factors, including level size, ease of navigation, variety, and more. Creating a level is challenging because misplaced or poorly designed elements stand out for their failings. They break the player's experience. Decisions about architecture and where to include straight sections, turns, jumps, ledges, props, and doors collectively influence the atmosphere and mood of a level. Here, we'll focus on the modular building method, piecing together an expansive level from reusable pieces, exploring reasons and justifications for our choices along the way. However, let's first see the modular set in its entirety, that is, the complete collection of...
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