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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Reflection Capture


Sometimes, by design, the map or level has to reflect something. Having a mirror, water drops, or metallic parts around will never look real without reflecting some parts of the environment. And that's when it is time to use Reflection Capture.

Reflection Capture is not only the name of an actor you use inside the editor, but also the functionality itself at the same time. While having real-time reflections is really costly performance-wise, it is possible to reduce that cost using Reflection Capture.

Simply, it is the same concept as lightmaps; you can bake those things earlier in a sort of a map and use them later at run-time. Unreal Engine has inside its toolset what is called Reflection Environment via the Reflection Capturers.

The Reflection Environment toolset provides efficient reflections in all the directions of the scene, just like metal surfaces (the idea is to have objects that have materials with a high and noticeable specular and a low roughness values, so...

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