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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Quality assurance

There are different methods for game testing, and most methodologies are developed by individual video game developers and publishers. Methodologies are continuously refined and may differ for different types of games (for example, the methodology for testing an MMORPG will be different from testing a casual game). Many methods are borrowed directly from general software testing techniques. Outlined below are the most important methodologies for video games:

  • Functionality testing: Most commonly associated with the phrase game testing, as it entails playing the game in some form. Functionality testing does not require extensive technical knowledge. Functionality testers look for general problems within the game itself or its User Interfaces, such as stability issues, game mechanic issues, and game asset integrity.
  • Compliance testing: First-party licensors for...
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