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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Go where I'm looking

In this next script, instead of being random, we'll send Ethan to wherever we look. In Unity, this is accomplished by using ray casting. It's like shooting a ray from the camera and seeing what it hits (for more information, visit http://docs.unity3d.com/Manual/CameraRays.html).

We're going to create a new script, which will be attached to WalkTarget like before, as follows:

  1. Select the WalkTarget object in the Hierarchy panel or the Scene view.
  2. In its Inspector panel, click on the Add Component button.
  3. Select New Script.
  4. Name it LookMoveTo.
  5. Ensure that the C Sharp language is selected.
  6. Click on Create and Add.

This should create a script component on the WalkTarget object. Double-click on it to open it in your code editor.

This LookMoveTo script replaces the RandomPosition one we created before. Disable the RandomPosition component of...
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