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Coding Roblox Games Made Easy

You're reading from   Coding Roblox Games Made Easy The ultimate guide to creating games with Roblox Studio and Lua programming

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800561991
Length 238 pages
Edition 1st Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Table of Contents (12) Chapters Close

Preface 1. Section 1: Introduction to Roblox Development
2. Chapter 1: Introducing Roblox Development FREE CHAPTER 3. Chapter 2: Knowing Your Work Environment 4. Section 2: Programming in Roblox
5. Chapter 3: Introduction to Roblox Lua 6. Chapter 4: Roblox Programming Scenarios 7. Chapter 5: Creating an Obby 8. Chapter 6: Creating a Battle Royale Game 9. Section 3: The Logistics of Game Production
10. Chapter 7: The Three Ms 11. Other Books You May Enjoy

Declaring and using loops

Loops are valuable components when it comes to programming, especially when working with sets of data. It would, of course, be quite unrealistic to expect a programmer to index and assign all one thousand elements of a hypothetical table to variables in order to perform some sort of operation. To accomplish behaviors like this, loops are key. These loops function by jumping back to the beginning of their code block if a condition is still met, executing until they reach their terminating case.

For loops

for loops are a type of loop that are primarily used for iterating over datasets. In Lua, those datasets are typically related to tables or numbers. In Lua, there are two types of for loops: numeric for loops and generic for loops. The primary difference between these is what determines how they are executed. For numeric for loops, a variable is assigned to a defined start value, end value, and optionally an increment value; if the increment is not included...

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