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Computer Programming for Absolute Beginners

You're reading from   Computer Programming for Absolute Beginners Learn essential computer science concepts and coding techniques to kick-start your programming career

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839216862
Length 430 pages
Edition 1st Edition
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Author (1):
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Joakim Wassberg Joakim Wassberg
Author Profile Icon Joakim Wassberg
Joakim Wassberg
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Introduction to Computer Programs and Computer Programming
2. Chapter 1: Introduction to Computer Programs FREE CHAPTER 3. Chapter 2: Introduction to Programming Languages 4. Chapter 3: Types of Applications 5. Chapter 4: Software Projects and How We Organize Our Code 6. Section 2: Constructs of a Programming Language
7. Chapter 5: Sequence – The Basic Building Block of a Computer Program 8. Chapter 6: Working with Data – Variables 9. Chapter 7: Program Control Structures 10. Chapter 8: Understanding Functions 11. Chapter 9: When Things Go Wrong – Bugs and Exceptions 12. Chapter 10: Programming Paradigms 13. Chapter 11: Programming Tools and Methodologies 14. Section 3: Best Practices for Writing High-Quality Code
15. Chapter 12: Code Quality 16. Other Books You May Enjoy Appendix A: How to Translate the Pseudocode into Real Code 1. Appendix B: Dictionary

Declaring and initializing variables

When writing programs, we continuously work with data. As we are using this data, we need a way to keep track of it. To do this, we use variables. Let's look at how this works in the following sections.

Understanding variables

To understand what a variable is, we can start with some code where we assign a value to a variable:

x = 13

Here, we have the value 13, which is a whole number. Usually, in programming, we refer to these as integers as they can be both positive and negative. Different programming languages treat integer values differently. Most languages will specify how much memory an integer will use. Let's assume that this size is 4 bytes, which is a common size used to store an integer value. Remember that one byte is 8 bits and that each bit can be either 0 or 1. With 4 bytes, we have 4 times 8 bits, which is 32 zeros or ones, at our disposal.

To store 13 in the computer's memory, the programming language...

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