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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

TFloatAnimation

This animation targets floating-point values. It is commonly used since many FMX properties are floating-point values (the Single type specifically). We have already seen some simple examples of the Width, Height, and Position (X and Y) properties throughout this chapter. Opacity, RotationAngle, and Scale  (X and Y) can also be used with this kind of animation.

We've already discussed that TCustomPropertyAnimation can address a sub-property (regardless of the nesting level) of the target component and that that's what you are actually doing by setting PropertyName to Position.X rather than Scale.Y. Even if more specific animation types are available (TRectAnimation), you can do this with respect to the Margins and Paddings properties of a TFMXObject. The difference is that you'll be handling sub-properties individually rather than addressing them as part of a larger data structure (TBounds).

TFloatAnimation has two Single...

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