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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Using coroutine with C++

Do not use Lua coroutine with C++ if you have an alternative. As the iterator example showed, you can wrap coroutine in a normal function and keep calling it until it returns nil.

But to be less opinionated and for completeness, we can use the following Lua library function to start or resume a coroutine from C++:

int lua_resume (lua_State *L, lua_State *from, int narg,
                int *nresults);

The function is similar to pcall. It expects the function to be called and, optionally, its arguments on the stack. The function will be the coroutine. L is a stack for the coroutine. from is the stack from which the coroutine is called. narg is the number of arguments to the coroutine function. nresults points to an integer and Lua will output the number of values yielded or returned to the integer.

Let’s see an example to understand how this works. In LuaExecutor...

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