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Learning Rust

You're reading from   Learning Rust A comprehensive guide to writing Rust applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781785884306
Length 308 pages
Edition 1st Edition
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Author (1):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
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Table of Contents (15) Chapters Close

Preface 1. Introducing and Installing Rust FREE CHAPTER 2. Variables 3. Input and Output 4. Conditions, Recursion, and Loops 5. Remember, Remember 6. Creating Your Own Rust Applications 7. Matching and Structures 8. The Rust Application Lifetime 9. Introducing Generics, Impl, and Traits 10. Creating Your Own Crate 11. Concurrency in Rust 12. Now It's Your Turn! 13. The Standard Library 14. Foreign Function Interfaces

Traits and generics


If we look at the code, we have two structures that effectively do the same thing, with the only difference being the types for the parameters aren't the same. We can alter the member names for the structures without an issue to make life simpler:

struct Perimeter { side_one: i32, side_two: i32, } 
struct Oval { radius: f32, height: f32, }

This would become the following:

struct Shape<T> { line_one: T, line_two: T, }

The calculation cannot be altered as they are totally different, but will need the parameter names to be altered. The other aspect to alter will be the name for the functions. Let's create a version of the code that only uses part of the code.

As we have the generic version of the struct, we next need to create the trait:

trait Calculate<T> { fn calc(&self) -> T; }

We have to use <T> as the trait has to take a generic.

The construction for the implementation can be achieved in one of two ways.

Note

The code for this section can be found in...

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