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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Exploring the Showroom

Let's cover an example covering various camera types:

  1. Open the ch04_04_camera-types.html file in your browser. You will see something like the following:
  1. Go around the world using the sliders in Tracking mode. Cool, huh?
  2. Change the camera type to Orbiting mode and do the same.
  3. Check that besides the slider controls, both in Tracking and Orbiting mode, you can use your mouse and keyboard to move around the world.
  4. In this exercise, we have implemented a camera using two new classes:
    • Camera: To manipulate the camera.
    • Controls: To connect the camera to the canvas. The canvas will now receive mouse and keyboard events and pass them along to the camera.
  1. If you are curious, you can see the source code of these two classes in the common/js directory. We have applied the concepts explained in this chapter to build these two classes...
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