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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
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Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Playlist


We're now ready to create a new widget: the playlist. We'll need the following new dependencies:

[dependencies]
id3 = "^0.2.0"
m3u = "^1.0.0"

Add their corresponding extern crate statements:

extern crate id3;
extern crate m3u;

Let's create a new module for our playlist:

mod playlist;

In the src/playlist.rs file, we start by creating our model:

use gtk::ListStore;

pub struct Model {
    current_song: Option<String>,
    model: ListStore,
    relm: Relm<Playlist>,
}

The Relm type comes from the relm crate:

use relm::Relm;

It is useful to send messages to a widget. We'll learn more about that in the section about widget communication. Let's add the model initialization function:

use gdk_pixbuf::Pixbuf;
use gtk::{StaticType, Type};

#[widget]
impl Widget for Playlist {
    fn model(relm: &Relm<Self>, _: ()) -> Model {
        Model {
            current_song: None,
            model: ListStore::new(&[
                Pixbuf::static_type(),
                Type::String...
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