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Rust Web Programming

You're reading from   Rust Web Programming A hands-on guide to developing fast and secure web apps with the Rust programming language

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781800560819
Length 394 pages
Edition 1st Edition
Languages
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Author (1):
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Maxwell Flitton Maxwell Flitton
Author Profile Icon Maxwell Flitton
Maxwell Flitton
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1:Setting Up the Web App Structure
2. Chapter 1: Quick Introduction to Rust FREE CHAPTER 3. Chapter 2: Designing Your Web Application in Rust 4. Section 2:Processing Data and Managing Displays
5. Chapter 3: Handling HTTP Requests 6. Chapter 4: Processing HTTP Requests 7. Chapter 5: Displaying Content in the Browser 8. Section 3:Data Persistence
9. Chapter 6: Data Persistence with PostgreSQL 10. Chapter 7: Managing User Sessions 11. Chapter 8: Building RESTful Services 12. Section 4:Testing and Deployment
13. Chapter 9: Testing Our Application Endpoints and Components 14. Chapter 10: Deploying Our Application on AWS 15. Chapter 11: Understanding Rocket Web Framework 16. Assessments 17. Other Books You May Enjoy Appendix A: Understanding the Warp Framework

Structuring code

Structuring code is an important part of developing any web app. Because of this, we have to get comfortable breaking down a problem into components that Rust can manage and execute. For our exercise, we will create a simple to-do program where we can create, update, and delete to-do items via a command line. This is a simple app. The process here is to explore how to build well-structured code that is scalable without getting into the weeds of the complexity of the logic of the app. In order to build this well in Rust, we are going to have to break the processes down into chunks:

  1. Build structs for pending and done to-do items.
  2. Build a factory that enables the structs to be built in the to_do module.
  3. Build traits that enable a struct to delete, create, edit, and get the to-do items. These are then imported into the factory so that the pending and done structs can implement them.
  4. Build a read and write to file module to be utilized by other modules...
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