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Software Architecture with C++

You're reading from   Software Architecture with C++ Design modern systems using effective architecture concepts, design patterns, and techniques with C++20

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Length 540 pages
Edition 1st Edition
Languages
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Authors (2):
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Adrian Ostrowski Adrian Ostrowski
Author Profile Icon Adrian Ostrowski
Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Author Profile Icon Piotr Gaczkowski
Piotr Gaczkowski
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Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design FREE CHAPTER 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

Using coroutines

Coroutines are functions that can suspend their execution and resume it later on. They allow writing asynchronous code in a very similar manner to how you would write synchronous code. Compared to writing asynchronous code with std::async, this allows writing cleaner code that's easier to understand and maintain. There's no need to write callbacks anymore, and no need to deal with the verbosity of std::async with promises and futures.

Aside from all that, they can also often provide you with much better performance. std::async based code usually has more overhead for switching threads and waiting. Coroutines can resume and suspend very cheaply even compared to the overhead of calling functions, which means they can yield better latency and throughput. Also, one of their design goals was to be highly scalable, even to billions of concurrent coroutines.

Figure 11.1 – Calling and executing coroutines is different from using regular functions as they...
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