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Unity 2022 by Example

You're reading from   Unity 2022 by Example A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803234595
Length 596 pages
Edition 1st Edition
Tools
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Author (1):
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Scott H. Cameron Scott H. Cameron
Author Profile Icon Scott H. Cameron
Scott H. Cameron
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Introduction to Unity
2. Chapter 1: Foundational Knowledge of Unity 2022 FREE CHAPTER 3. Part 2: 2D Game Design
4. Chapter 2: Creating a 2D Collection Game 5. Chapter 3: Completing the Collection Game 6. Part 3: 2D Game Design Continued
7. Chapter 4: Creating a 2D Adventure Game 8. Chapter 5: Continuing the Adventure Game 9. Chapter 6: Introduction to Object Pooling in Unity 2022 10. Chapter 7: Polishing the Player’s Actions and Enemy Behavior 11. Chapter 8: Extending the Adventure Game 12. Chapter 9: Completing the Adventure Game 13. Part 4: 3D Game Design
14. Chapter 10: Creating a 3D First Person Shooter (FPS) 15. Chapter 11: Continuing the FPS Game 16. Chapter 12: Enhancing the FPS Game with Audio 17. Part 5: Enhancing and Finishing Games
18. Chapter 13: Implementing AI with Sensors, Behavior Trees, and ML-Agents 19. Chapter 14: Entering Mixed Reality with the XR Interaction Toolkit 20. Chapter 15: Finishing Games with Commercial Viability 21. Index 22. Other Books You May Enjoy

Game Design Document (GDD) – Introducing the 2D collection game

Throughout the book, the game we’ll be creating will be defined and structured using what is known as Game Design Document (GDD). This document will serve as our point of reference as we decide how to develop the game’s core aspects. Our game is going to be pretty simple but packed with features. Most of the information written in the GDD is self-explanatory, but a few concepts might be new, so let’s start by reviewing them:

  • What is the name of the game?
    • This one is self-explanatory, so just don’t stress over this now! Anything as a working title will work just fine – have fun with it.
  • What is the game’s core loop?
    • The core loop is what makes your game an enjoyable and satisfying experience for players. It is the series of actions the player repeatedly performs to accomplish the objective.

Let’s see an example GDD filled out for the 2D collection game we’ll make throughout the book:

Name of Game

Outer World

What is the theme, setting, or genre?

2D Sci-fi Platformer

Summary

What’s the big picture?

An adventure game that takes the player on a journey from peaceful farming to battling robotic systems infected by an evil alien plant entity. The game takes place on an alien planet where the player’s race has established a habitat on the planet’s surface. The habitat is fully automated and maintained by robots managed by a central control system. An evil alien plant entity has infiltrated the control systems and taken over the robots individually and the central system. The goal of the alien entity is not known, but it must be stopped if the player’s race is to survive on this planet.

What is the game’s unique feature?

Multiple game modes provide a novel and exciting approach to gameplay: simulation, adventure, and shooting.

What games inspired you and why?

Metroid, Mega Man, and Stardew Valley.

Describe the gameplay, the core loop, and the progression.

Collect energy shards to clean seedlings in a space station habitat as the timer ticks down!

Table 1.1 – GDD for the game

As needed, we’ll be adding to the GDD over time, but this will serve us well as a starting point. Yay!

This section introduced you to a simple GDD template and you learned the basic but essential questions to answer when making a remarkable game.

You have been reading a chapter from
Unity 2022 by Example
Published in: Jun 2024
Publisher: Packt
ISBN-13: 9781803234595
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