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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity

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Product type Paperback
Published in Mar 2022
Publisher Packt
ISBN-13 9781803238531
Length 308 pages
Edition 5th Edition
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Author (1):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
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Table of Contents (17) Chapters Close

Preface 1. Part 1:Basic AI
2. Chapter 1: Introduction to AI FREE CHAPTER 3. Chapter 2: Finite State Machines 4. Chapter 3: Randomness and Probability 5. Chapter 4: Implementing Sensors 6. Part 2:Movement and Navigation
7. Chapter 5: Flocking 8. Chapter 6: Path Following and Steering Behaviors 9. Chapter 7: A* Pathfinding 10. Chapter 8: Navigation Mesh 11. Part 3:Advanced AI
12. Chapter 9: Behavior Trees 13. Chapter 10: Procedural Content Generation 14. Chapter 11: Machine Learning in Unity 15. Chapter 12: Putting It All Together 16. Other Books You May Enjoy

Creating a slot machine

In this demo, we will design and implement a slot machine game with 10 symbols and 3 reels. To make it simple, we'll use the numbers from zero to nine as our symbols. Many slot machines use fruit and other simple shapes, such as bells, stars, and letters. Some other slot machines use a specific theme based on popular movies or TV franchises. Since there are 10 symbols and 3 reels, that's a total of 1,000 (10^3) possible combinations.

A random slot machine

This random slot machine demo is similar to our previous dice example. This time, we are going to generate three random numbers for three reels. The only payout will be when we get three of the same symbols on the pay line. To make it simpler, we'll only have one line to play against in this demo. If the player wins, the game will return 500 times the bet amount.

We'll set up our scene with all our UI elements: three texts for the reels, another text element for the YOU WIN or YOU...

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