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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

What you need for this book

This book explains various aspects of the Vulkan graphics API, which is open and multiplatform. It is available on Microsoft Windows (version 7 and newer) or Linux (preferably Ubuntu 16.04 or newer) systems. (Vulkan is also supported on Android devices with the 7.0+ / Nougat version of the operating system, but the code samples available with this book weren’t designed to be executed on the Android OS.)

To execute sample programs or to develop our own applications, apart from Windows 7+ or Linux operating systems, graphics hardware and drivers that support Vulkan API are also required. Refer to 3D graphics vendors’ sites and/or support to check which hardware is capable of running Vulkan‑enabled software.

When using the Windows operating system, code samples can be compiled using the Visual Studio Community 2015 IDE (or newer), which is free and available for everyone. To generate a solution for the Visual Studio IDE the CMAKE 3.0 or newer is required.

On Linux systems, compilation is performed using a combination of the CMAKE 3.0 and the make tool. But the samples can also be compiled using other tools such as QtCreator.

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