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Adobe Animate 2022 for Creative Professionals

You're reading from   Adobe Animate 2022 for Creative Professionals Implement professional techniques and create vivid animated and interactive content with Animate

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781803232799
Length 464 pages
Edition 2nd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Section 1 – Getting up to Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2 – Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Manipulating Warped Objects through Advanced Rigging 12. Chapter 10: Working with the Camera and Layer Depth 13. Section 3 – Exploring Additional Platforms
14. Chapter 11: Developing Web-Based Games 15. Chapter 12: Producing Virtual Reality Content for WebGL 16. Chapter 13: Building Apps for Desktop and Mobile 17. Chapter 14: Extending Adobe Animate 18. Other Books You May Enjoy

Finishing the Game Project

Now that the code has been written and the game is functionally complete, it makes sense to look at everything we've done and reflect on how it is all organized within Animate.

Have a look at the Actions panel now that the game has been written:

Figure 11.24 – Code bound to specific locations

Notice that in the left-hand column of the Actions panel, specific chunks of code are listed and organized according to the specific objects, layers, and frames they have been bound to. We have global script code, code segmented across the main timeline, and a bit of code within a symbol. It all works together to create a cohesive gameplay experience!

To finish the project, there are a few considerations you may want to look over to add some extra polish to how the game is published.

Open the Publish Settings dialog by choosing File | Publish Settings… or by going to the Doc tab of the Properties panel under More...

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