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Adobe Animate 2022 for Creative Professionals

You're reading from   Adobe Animate 2022 for Creative Professionals Implement professional techniques and create vivid animated and interactive content with Animate

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781803232799
Length 464 pages
Edition 2nd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Section 1 – Getting up to Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2 – Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Manipulating Warped Objects through Advanced Rigging 12. Chapter 10: Working with the Camera and Layer Depth 13. Section 3 – Exploring Additional Platforms
14. Chapter 11: Developing Web-Based Games 15. Chapter 12: Producing Virtual Reality Content for WebGL 16. Chapter 13: Building Apps for Desktop and Mobile 17. Chapter 14: Extending Adobe Animate 18. Other Books You May Enjoy

Animating the Camera

The camera is integrated into the timeline just like any other object in Animate, with certain restrictions. For instance, it is contained within its own layer and this special layer does not behave as the other layers do. However, certain aspects of a normal layer workflow precipitate onto the Camera layer as well. Primary among these is how motion is handled.

In this section, we'll establish camera states through keyframes and animate between these states using the techniques we've already addressed in this book.

Setting Camera Keyframes

As the document exists now, we have a single frame across all layers. To have any actual motion occur, camera-based or otherwise, we need additional layers.

First, be sure to lock all the existing layers. It's a good habit to lock and unlock specific layers as needed. The Camera layer can never be locked. Add frames up to and including frame 540 across all of the layers, including the Camera layer.

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