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Android Programming for Beginners

You're reading from   Android Programming for Beginners Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789538502
Length 766 pages
Edition 2nd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (33) Chapters Close

Preface 1. Beginning Android and Java 2. First Contact – Java, XML, and the UI Designer FREE CHAPTER 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Java Variables, Operators, and Expressions 8. Java Decisions and Loops 9. Java Methods 10. Object-Oriented programming 11. More Object-Oriented Programming 12. The Stack, the Heap, and the Garbage Collector 13. Anonymous Classes – Bringing Android Widgets to Life 14. Android Dialog Windows 15. Arrays, ArrayList, Map and Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads, and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Supporting Different Versions of Android, Sound Effects, and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. Coding a Snake Game Using Everything We Have Learned So Far 29. Enumerations and Finishing the Snake Game 30. A Quick Chat Before You Go Other Books You May Enjoy Index

Scope and variables revisited


You might remember that in the Real World Methods project, the slightly disturbing anomaly was that variables in one method were not apparently the same as those from another, even if they do have the same name. If you declare a variable in a method, whether that is one of the life cycle methods or one of our own methods, it can only be used within that method.

It is no use doing this in onCreate:

int a = 0;

And then trying to do this in onPause or some other method:

a++;

We will get an error because a is only visible within the method it was declared. At first, this might seem like a problem but surprisingly, it is actually a very useful feature of Java.

I have already mentioned that the term used to describe this is scope. A variable is said to be in scope when it is usable and out of scope when it is not. The topic of scope is best discussed along with classes, and we will do so in Chapter 10, Object-Oriented programming, and Chapter 11, More Object-Oriented Programming...

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