Summary
In this chapter, you started working with the Navigation System; by starting from a simple navigable area, you added some obstacles and checked how the agent behaves. Next, you learned how to modify your walkable areas by adding non-traversable zones or difficult terrain. Lastly, you gained some understanding of how to link disconnected parts of the nav mesh.
All this knowledge is crucial because it helps your AI agents figure out where they can go without bumping into walls or getting stuck in a maze of confusion. You can think of the nav mesh as the GPS for your digital pals, ensuring they don’t end up lost in the virtual wilderness!
In the next chapter, we will get deeper into the realm of the nav mesh; get ready to create some more advanced and fascinating stuff in Unreal Engine!