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Gamification for Product Excellence

You're reading from   Gamification for Product Excellence Make your product stand out with higher user engagement, retention, and innovation

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837638383
Length 350 pages
Edition 1st Edition
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Authors (3):
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Mike Hyzy Mike Hyzy
Author Profile Icon Mike Hyzy
Mike Hyzy
Bret Wardle Bret Wardle
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Bret Wardle
Mr. Gabe Zichermann Mr. Gabe Zichermann
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Mr. Gabe Zichermann
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Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: Gamification Basics 2. Chapter 2: Gamification for Product Managers FREE CHAPTER 3. Chapter 3: Gamification Frameworks and Experts 4. Chapter 4: Understanding Your User 5. Chapter 5: Game Mechanics and Psychology 6. Chapter 6: Designing a Gamification Strategy 7. Chapter 7: Implementing Your Gamification 8. Chapter 8: Challenges and Limitations in Gamification 9. Chapter 9: Selling Your Gamification Strategy 10. Chapter 10: Gamifying Your Product Development Processes 11. Chapter 11: Case Studies and Best Practices 12. Chapter 12: The Future of Gamification 13. Index 14. Other Books You May Enjoy

Summary

Gamification involves adding game-like elements to non-game activities to increase engagement, motivation, and enjoyment. Games have a strong appeal as they offer challenge, reward, and satisfaction, leading to their widespread popularity. The gaming industry has grown significantly, generating more revenue than books, music, and movies combined. The convergence of gaming and software development has given rise to gamification as a powerful tool in the product design process. Gamification can be applied in various industries and roles, enhancing customer experiences and employee motivation.

From ancient dice and card games to modern video games, gaming has evolved. The introduction of reward systems such as S&H Green Stamps laid the foundation for loyalty programs, which led to adopting more game elements in non-game situations. Personal computers and arcade games surged in the 1980s, followed by home video game consoles. The 1990s and early 2000s marked the era of connectivity...

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