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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Adding the rocks

The goal of the game is to destroy the floating space rocks, so now that you can shoot, it’s time to add them. Like the ship, the rocks will use RigidBody2D, which will make them travel in a straight line at a steady speed unless disturbed. They’ll also bounce off each other in a realistic fashion. To make things more interesting, rocks will start out large and, when you shoot them, break into multiple smaller rocks.

Scene setup

Start a new scene with a RigidBody2D node named Rock, and add a Sprite2D child using the res://assets/rock.png texture. Add a CollisionShape2D, but don’t set its shape yet. Because you’ll be spawning different-sized rocks, the collision shape will need to be set in code and adjusted to the correct size.

You don’t want the rocks coasting to a stop, so they need to ignore the default linear and angular damping. Set both Linear/Damp and Angular/Damp to 0 and Damp Mode for both to Replace. The rocks also...

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