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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Project setup

Create a new project. Before you download the assets from the link that follows, you need to prepare the import settings for the game art. The art assets for this project use a pixel art style, which means they look best when not filtered, which is Godot's default setting for textures. Filtering is a method by which the pixels of an image are smoothed. It can improve the look of some art, but not pixel-based images:

It's inconvenient to have to disable this for every image, so Godot allows you to customize the default import settings. Click on the icon.png file in the FileSystem dock, then click the Import tab next to the Scene tab on the right. This window allows you to change the import settings for the file you've selected. Uncheck the Filter property, then click Preset and choose Set as Default for 'Texture'. This way, all images will...

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