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Learning C# by Developing Games with Unity

You're reading from   Learning C# by Developing Games with Unity Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Length 466 pages
Edition 7th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Summary

Our journey into classes, structs, and OOP marks the end of the first section on the fundamentals of C#. You’ve learned how to declare your classes and structs, which is the scaffolding for every application or game you’ll ever make. You’ve also identified the differences in how these two objects are passed and accessed and how they relate to OOP. Finally, you got hands-on with the tenets of OOP—creating classes using inheritance, composition, and polymorphism.

Identifying related data and actions, creating blueprints to give them shape, and using instances to build interactions are strong foundations for approaching any program or game. Add the ability to access components to the mix, and you’ve got the makings of a Unity developer.

The next chapter will segue into the basics of game development and scripting object behavior directly in Unity. We’ll start by fleshing out the requirements of a simple open-world adventure game...

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