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Learning Qlik Sense: The Official Guide

You're reading from   Learning Qlik Sense: The Official Guide Get to grips with the vision of Qlik Sense for next generation business intelligence and data discovery

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781782173359
Length 230 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Declaring the backpack

We can represent the player's backpack as a simple TMap<FString, int> item. To allow your player to gather items from the world, open the Avatar.h file and add the following TMap declaration:

class APickupItem; //  forward declare the APickupItem class,
                   // since it will be "mentioned" in a member  function decl below
UCLASS()
class GOLDENEGG_API AAvatar : public ACharacter
{
  GENERATED_UCLASS_BODY()

  // A map for the player's backpack
  TMap<FString, int> Backpack;

  // The icons for the items in the backpack, lookup by string
  TMap<FString, UTexture2D*> Icons;

  // A flag alerting us the UI is showing
  bool inventoryShowing;
  // member function for letting the avatar have an item
  void Pickup( APickupItem *item );
  // ... rest of Avatar.h same as before
};

Forward declaration

Before AAvatar class, notice that we have a class APickupItem forward declaration. Forward declarations are needed in a code...

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