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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

UMG Designer


The UMG Designer is very interesting, as from the first time you open it, you will have the feeling that it somehow does not look like all the other editors within the Unreal Engine. And that's true, as it has tools that you'll be seeing for the first time.

The UMG Designer is exactly like the blueprint editor, not in how it looks but in its goal and objective, as both are not only used to create logic, but also to visualize and construct the actor, whatever the type of actors a UI or in-game item has (like an in-game object or character).

Now let's look at the main parts that create the UMG Designer.

The Toggle mode

At the top left corner of the UMG Designer, you will be find a Toggle button that allows you to switch the designer interface to two different types. They are:

  • Designer: This is the default view of the UMG Designer, and it is the place where you'll be constructing your UI and putting things together

  • Graph: This is the place where you'll be binding buttons and UI events...

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