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Real-Time Animation with Adobe Character Animator

You're reading from   Real-Time Animation with Adobe Character Animator Animate characters in real time with webcam, microphone, and custom actions

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803246949
Length 302 pages
Edition 1st Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Preparing Character Art for Rigging
2. Chapter 1: What You Need to Know Before Rigging and Animating FREE CHAPTER 3. Chapter 2: Comparing Adobe Character Animator to Other Animation Apps 4. Chapter 3: Preparing a Character Rig in Photoshop 5. Part 2: Rigging Character Art for Animation
6. Chapter 4: Importing and Tagging Your Character 7. Chapter 5: Creating Control Handles and Behaviors 8. Chapter 6: Physics, Behaviors, and Meshes 9. Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets 10. Chapter 8: Refining Layers and Exploring Optional Rig Features 11. Part 3: Animating and Refining Your Scene
12. Chapter 9: Working with Preset Actions 13. Chapter 10: Animating a Simple Sequence 14. Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence 15. Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence 16. Chapter 13: Additional Character Animator Tools and Features 17. Index 18. Other Books You May Enjoy

Summary

Phew – that should be it! Not every rig will require as much work as we covered here. It will all depend on how you or your artist sets up the layers and groups. Everyone has a different way of designing. However, now, at least you know the following:

  • Groups must be named and organized for an easier workflow in Character Animator.
  • All limbs must be contained in their own group.
  • To take full advantage of facial features, be sure to create a blink phase, three emotions for the eyebrows, and a mouth group with phonemes.
  • You can always add more layers (such as multiple outfits or hairstyles) to your rig than shown here.
  • Rigs also don’t have to have everything shown here to function. As an example, you don’t have to have three head phases for a character if you don’t need the character to turn their head when animating.

If you’re unsure about any of these steps, you can always refer to the completed rig for this chapter...

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