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The Art of Writing Efficient Programs

You're reading from   The Art of Writing Efficient Programs An advanced programmer's guide to efficient hardware utilization and compiler optimizations using C++ examples

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781800208117
Length 464 pages
Edition 1st Edition
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (18) Chapters Close

Preface 1. Section 1 – Performance Fundamentals
2. Chapter 1: Introduction to Performance and Concurrency FREE CHAPTER 3. Chapter 2: Performance Measurements 4. Chapter 3: CPU Architecture, Resources, and Performance 5. Chapter 4: Memory Architecture and Performance 6. Chapter 5: Threads, Memory, and Concurrency 7. Section 2 – Advanced Concurrency
8. Chapter 6: Concurrency and Performance 9. Chapter 7: Data Structures for Concurrency 10. Chapter 8: Concurrency in C++ 11. Section 3 – Designing and Coding High-Performance Programs
12. Chapter 9: High-Performance C++ 13. Chapter 10: Compiler Optimizations in C++ 14. Chapter 11: Undefined Behavior and Performance 15. Chapter 12: Design for Performance 16. Assessments 17. Other Books You May Enjoy

Optimization of complex conditions

When it comes to a program with many conditional statements, usually if() statements, the effectiveness of the branch prediction often determines the overall performance. If the branch is predicted accurately, it has almost no cost. If the branch is mispredicted half the time, it can be as expensive as ten or more regular arithmetic instructions.

It is very important to understand that the hardware branch prediction is based on the conditional instructions executed by the processor. As such, the processor's understanding of what a condition is can be different from our understanding. The following example helps to drive this point home, with force:

02_branch.C

     std::vector<unsigned long> v1(N), v2(N);
     std::vector<int> c1(N), c2(N);
     for (size_t i = 0; i < N; ++i) {
           v1...
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